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Singular Snowflake
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Posted - 2013.01.17 08:04:00 -
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CCP Wrangler wrote:EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
I have subscribed to EVE with the belief that the above statement has always been one of the core values of our beloved game. It is the one thing that makes this MMO different from all the other "Hello Kitty Online" games out there.
Today I was shocked to find one of CCP's own employees making the following statement in the recent CSM meeting minutes (page 68):
CCP Solomon wrote:Should it [wardecs] be limited to each party's ability to engage and fight, though? I mean that's what we're trying to zero in on: that consensual, high-sec engagement where its mutual, and both sides have the ability to participate and cause losses and cause damage, that's the kind of thing we want to be moving towards and encouraging.
CCP Solomon wrote:I'm just stimulating conversation here. If we're going to balance the system, you need to understand what the primary goal is that you're trying to satisfy. And is that you want mutual high-sec engagements, or do I want a situation where one side is the complete aggressor, where the strong preys on the weak, and [the] weak [huddle in stations].
Is this really CCP's official stance? Is making all high-sec engagements mutual really CCP's primary goal?
In my eyes the very idea of forcing wardecs to be consensual and "honourable" duels is an abomination against the very idea of EVE. It is not simply a change within the game, it is changing the game itself.
Please discuss your opinions about CCP Solomon's radical new ideas about EVE in this thread, but lets keep the trolling to the minimum. |

Singular Snowflake
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Posted - 2013.01.17 08:25:00 -
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Morrigan LeSante wrote:You miss the point, I think. I may be wrong
I read that as as "people who dont want to fight wont, so what's the actual point?"
I mean, setting aside the possibility of economic warfare because it's a) thin and b) only going to be a useful tactic against a large corp who are liable to fight back anyway.
If as massively outclassed corp is decced, what invariably happens is that they don't undock/drop to NPC corp. That's hardly spurring engagement or content, really. So a bunch of people trade in stations or play other stuff? Not exactly the stuff of dreams for either party tbh.
Well, for example, forcing your rival mining corp to dock up and stay inside while your corp grows fat in the fields is in my opinion a useful tactic. This is just one example. There are issues with old players being in NPC corps, but that discussion should be had in some other thread. |

Singular Snowflake
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Posted - 2013.01.17 12:06:00 -
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Andreus Ixiris wrote:They are discussing problems intrinsic to EVE Online's mechanics and culture, which is that 90% of the time, hi-sec wardecs don't go anywhere. The number you are looking for is:
CCP Solomon wrote:Solomon wagered that this was the case in 70-80% of wars. I would argue that in many cases even if wardecs do not directly result in kill(s) , they are good for the game.
Few examples:
- A mining corp hires a merc corp to wardec their rival mining corp to keep them out of their belts. This is creates content for all sides of the conflict. The targeted corp has several options to deal with the situation. This is EVE's player interaction by emergent gameplay at its best.
- A 5 man corporation declares war on Goonswarm and hunts their pilots flying solo in highsec. Perhaps the war will never result in any kills, perhaps it will. The option to do this should always remain in the game.
Looking purely at kills/wardec is a really bad metric for measuring the success or failure of the current game implementation. |

Singular Snowflake
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Posted - 2013.01.17 14:16:00 -
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bongsmoke wrote:OP, sounds like your disappointed CCP doesn't tie up victims in hi-sec just for you.
I came here expecting one sided argument, left with expectations intact. Sir, looking at the thread it seems clear that the idea of hellokitty-wardecs is widely rejected as a horrible idea.
I, personally, do not use the wardec system to attack anyone. I am just extremely concerned about the big picture of high-sec and the changes towards making Eve just another themepark MMO. |

Singular Snowflake
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Posted - 2013.01.17 14:59:00 -
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anthie wrote:Why............... just why would we want another EQ clone ?
Not talking WoW here since EQ was the first true themepark based MMO, and now you wan't to bring the same sort of "duel" concept to Eve , jesus christ, that is something i can't and will never accept
There is a point in War deccing other corps, some corps rely on Merc corps to do their dirty business , its all apart of Eve and now you wanna change that and basicly remove not only 1 aspect about the game but several...........
If that would ever be the case i'd cancel every single account i own. Now, now. I firmly believe that CCP will listen to the playerbase before making these kinds of gamebreaking decisions. Now it is our duty to voice our opinions about the proposed hellokitty-direction before the changes actually happen! |

Singular Snowflake
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Posted - 2013.01.17 15:22:00 -
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Andreus Ixiris wrote:Singular Snowflake wrote:Now, now. I firmly believe that CCP will listen to the playerbase before making these kinds of gamebreaking decisions. Now it is our duty to voice our opinions about the proposed hellokitty-direction before the changes actually happen! Except there's no danger of these changes being implemented anyway, since CCP does not approve of them and is not interested in making them.
We can never be too careful. There were at least 3 CSM members and 1 CCP devs who were clearly for this kind of change. If you are interested in a more detailed analysis, check http://www.minerbumping.com/2013/01/good-csm-bad-csm.html |

Singular Snowflake
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Posted - 2013.01.17 16:26:00 -
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Cannibal Kane wrote:Kainotomiu Ronuken wrote:Cannibal Kane wrote: It is CSM talking about Highsec wars again when they them self know fuckall about it.
Only one solution! James 315 for CSM 8! Really? He is the wrong person for CSM. I would do a better Job. But I already have one so no. I don't mind what they are doing I encourage it, but I despise the fact that they sugar coat it. I know to alot of people I am an ******* in this game which is why I am a member of the belligerent undesirables. I don't sugar coat what I do.. be real or GTFO. James 315 would be absolutely the best highsec CSM rep this game has ever seen. |

Singular Snowflake
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Posted - 2013.01.18 11:48:00 -
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CCP Solomon wrote:Firstly, let me state clearly that there are no plans to change the war declaration mechanic into a system that caters to mutual high sec pvp only. Secondly, the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP). I often think back to my experiences in Ultima Online when discussing the war dec system. Removing it's teeth would be akin to introducing the Trammel/Felucca divide, for those that remember it.
Thank you for the response! This clears things up a lot. |

Singular Snowflake
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Posted - 2013.01.18 13:19:00 -
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Funky Lazers wrote:Zimmy Zeta wrote:If 90% of the wars currently just drive players away, then there is a serious issue that needs to be fixed. Sure thing. I don't give a ship about PvP. I don't want to have any interaction with any nullbears/newbbears. There is a saying: "Never argue with an idiot. They will bring you down to their level and beat you with experience". So I never argue with nullbears. It's very good CCP might make this change about Wardec, saves me some time. What activity do you engage in Eve which is not PVP?
Good thing you read the whole thread though. There is a saying: "Get out". |

Singular Snowflake
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Posted - 2013.01.22 08:42:00 -
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Grenduk wrote:Seems like a large percentage of the posts in this thread equate to "if you disagree with the current philosophy of this game, you should leave the game".
If the alternative is to mutilate the game into something not recognizable as EVE Online: the harsh spaceship game, much more people will leave than the few hellokitty-miners who demand absolute safety in all their actions. Good riddance. |

Singular Snowflake
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Posted - 2013.01.22 11:10:00 -
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March rabbit wrote: Again: want to be badass? Be it! Don't ask for easy mode. Easy mode is for bears.
Where does it say easy mode is for "bears"? I know many "bears" who do not want to be treated as retards or children. EVE can, and should be just as demanding, engaging and harsh for every occupation. |

Singular Snowflake
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Posted - 2013.01.28 13:22:00 -
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Radamant Nemess wrote:Hmmm something like attributes remapping.. You choose that your char cannot be attacked, but also you cannot attack anyone if you choose so for a period of one year... Pay like 1 billion isk fee for that or something like that.. Still stoned, but this seems like an uber idea.. Only if it disables all pvp activities like mining and using the market too. |

Singular Snowflake
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Posted - 2013.01.29 10:59:00 -
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Canthan Rogue wrote: I'm not saying all griefer corps are flowing with cash but the fact is that perma war decs are possible for just 1 plex a week which is not much at all if you consider Eve to be a serious hobby. For example, one particular corp has war dec'ed another corp (on which I can neither confirm nor deny my membership status) for the past 6 months.
I think you may have misunderstood my post, I did not mean to say that war decs should cost *more* ISK, I said they should cost *more than* ISK. ISK is a soft constraint that can be circumvented through in game wealth and plex, favoring veteran players and players with more cash. Being a fairly important mechanic, I think war decs should be subject to some hard constraints. This is why I think the aggressor should be forced acquire "causes of war" in order to war dec, and to choose war objectives, whose fulfillment determines who "won" the war, and they should suffer standing penalties as they are scorned by the rest of the galaxy if they don't achieve these objectives.
Basically I'd like to see emergent gameplay of the Deus Ex and Elder Scrolls variety where you can bend the rules if you're prepared to face the potential consequences. I feel like war decs in its current form is emergent gameplay of the Quake 3 Deathmatch variety where veteran griefers support it because they have all the power ups and the best guns.
Your idea does nothing to encourage actual fighting, just limits it. It sounds a lot like you do not approve of warfare as a valid career choice and want to make it even harder as it already is, especially for the new guys. I don't remember Quake having the option of being in NPC corporation, gaining immunity to wardecs and continuing to do industrial/market PVP from.
If the current costs favour the veterans, the simple solution is to lower the costs.
Here is my counterproposal: create a wardec tutorial for newbies. Make it extremely cheap and easy for newbies to challenge the fat industrialists and afk miners who are ruining the markets in the highsec systems designed for the newbies to grow in. Perhaps this would encourage the next generation of capsuleers to take active part in the highsec wars and get a better grasp of the game mechanics involved. |

Singular Snowflake
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Posted - 2013.01.29 20:51:00 -
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Mistah Ewedynao wrote:Singular Snowflake wrote:Many posts filled with Lots of griefer rubbish Hopefully, somebody in CCP realizes that the VAST majority of their paying subscription base have nothing in common with the likes of you. Nice argument there, friend. So you think empowering newbies to stand up to older players is not a good suggestion?
I'd like to see the source of your "VAST" majority though, given that the game was build on ideas like:
CCP Solomon wrote:The risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP).
CCP Wrangler wrote:EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world. |
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